Friday, February 9, 2018

Audiobooks & An Osprey Bargain


I've listened to audiobooks for a long time, but I really upped my consumption last year.  I have a couple of avenues for these, Librivox, Audible, etc. But I have been backing a Patreon run by a chap who glories in the name, Felbrigg Napoleon Herriot.  FNH does a mixture of stuff, mostly 19th century fiction, classic sci-fi and military history. I've been listening to Felbrigg's stuff for several years now - probably my favourite piece of work is his recording of Oman's "History of the Peninsular War".  He's currently working through volume 4.  I had read the first three volumes in hard copy.  It was a pleasure to revisit them in audiobook form.  I only regret that I didn't pick up all the volumes of the Spellmount edition when I had the chance, but I am slowly finding them second hand. 

FNH has recorded Stephen Crane's "The Red Badge of Courage" and made it freely available on YouTube.  If you'd like to have a listen, click on the image above. If you'd like to back his Patreon, which is less than the price of a pint a month, you should have a look here



If your tastes run to weird fiction, you should have a look at Edward French. He records classic horror and science fiction short stories.  He puts them all up on YouTube and they are absolutely free. French is an excellent reader and you should give him a try. 

Click on the image above to hear his recording of Algernon Blackwood's "The Empty House". 


The Men Who Would Be Kings

The Men who would be Kings by Dan Mersey is an excellent set of rules and we've been playing it for about a year now. I recommend them unreservedly.  They are currently half price (£6)from the Osprey website.  If you've any interest in Colonial Wargaming, they are well worth the money.   




Sunday, February 4, 2018

Aboard the Space Hulk “Memory Lane”

In the grim dark future there are only cardboard dungeons 

Target and Savage came over for a game last week.  We had intended to play "The Men who would be King", but Target's eye lit up when he heard I just gotten my paws on a copy of "Space Crusade". This and Heroquest were firm favourites when we were about 10-11.  So we pulled out the old girl and put her through her paces. 



Savage acting with typical magnanimity after snatching victory from Targets grasp

The result was interesting.  The game is simpler than I remembered, but has some intriguing wrinkles.  I enjoyed it's simplicity and the sense of nostalgia that playing it evoked, but also I liked the situation.  Heroic adventurers exploring a dungeon in space is evocative stuff.  I wish GW would release a game that bridged the gap between this and Heroquest.  The idea of exploring Space Hulks is a powerful one, but could benefit from some more "character". 


Mr Target damning the dice 

We used a mixture of the figures that came in the box and some painted 40k chaps I had knocking around.  One thing that struck me was that the game was quite luck dependent - the lack of an overwatch or interrupting mechanic made it difficult to deal with stuff that wasn't immediately blasted. 

Service in the Space Marines is a grim humourless  affair.


Space Marine Target giving the Chapter Approved signal for 
“Oh Dear, that is a Dreadnaught - isn’t it?”

We played two games in quick succession and thoroughly enjoyed it.  Target reckoned he'd give it another go, but Savage thought that it wasn't a game he would play again other than for nostalgia's sake. 





Lt. Randius Quaidius of the Imperial Fists bites the dust 

The final two marines stalk through the Space hulk before being mobbed by gretchin 

Honours were even between with one victory to the Marines and one to the Alien Commander. My love for the Rogue Trader setting might set me to do something more with the game, but the answer to that question remains a resounding maybe.