Tuesday, April 21, 2015

For Sale: Prince August 25mm Fantasy Moulds



I have come into some 25mm Prince August Fantasy Moulds and if I hang on to them, I will be tempted to do something with them. That way madness lies, so I'm hoping to sell them. 

I have the following moulds. 



(there is an extra mould on the table, it's one half of a catapult mould, the other half is missing, I'll throw it in if anyone buys the lot) 

 These retail for about nine pounds each. I'm looking for four pounds per mould or I'll sell the lot of twenty pounds. Buyer pays shipping at cost and Paypal (as gift) preferred. 

Email me at Conradkinch AT gmail DOT com. 




Picture from the Prince August website of PA683: 25mm Scale 3x Dwarves Moulds #2

Picture from the Prince August website of PA677: 25mm Scale 3x Orcs Moulds


Monday, April 20, 2015

Quatre Bras - Part Two - The Allies




The Prince of Orange
- he seems to be waving his hat in every picture I see of him. 

I've spent most of the week hitting the books and getting better acquianted with the finer points of Landlord & Tenant law, which is about as riveting as it sounds.  In between times, I've had a chance to muck about with this Quatre Bras scenario.  The map is drafted and I've done a draft order of battle for both sides. The following order of battle was put together at a scale of one unit per infantry battalion, cavalry regiment or artillery battery. With 59 units of the table, this is wildly too much, but I'm not sure if I'm thinking about this clearly.

The Allies will start with about a fifth of those troops deployed, while the French will have about forty odd units on the table from the start. I also don't expect all the Allied troops to make it onto the table.

The more I think about it, the more I think that this might actually work.  In CCN large armies are great, but they are hard to co-ordinate. The way I see the game developing as a race to seize the crossroads of Quatre Bras, with the Allies trying to hold the town while the French struggle to bring their superior numbers before the redcoats arrive. The other problem for the Allies is that the only a third of their force is made up of redcoats. CCN does not rate the Dutch-Belgians particularly highly, though in this situation they will be defending and will have the benefit of picking their ground which should balance the books slightly.

At present I'm leaning towards the following idea -

The French must either inflict thirteen casualties AND hold Quatre Bras or inflict eighteen casualties.

The Allies must inflict thirteen casualties AND hold Quatre Bras or inflict eighteen casualties.

The action deck has 118 cards (discard both Grande Maneuvre cards), the day ends when the deck runs out and it is not reshuffled.

Now to work out if the reinforcements turn up on a strict timetable or leave some element of wiggle room?

Allied Order of Battle

CnC - Wellington
Prince of Orange


2nd Dutch-Belgian Division - Perponcher - 11
1 Dutch Light Infantry
3 Dutch Militia
1 Horse Artillery


5 Nassau Line Infantry
1 DB Foot Artillery


1st British Division - Cooke - 8


6 Guard Grenadiers


2 Foot Artillery


3rd British Divisinon - Alten - 12


4 British Line


5 Hanoverian Line
1 Hanoverian Light


2 Foot Artillery


Reserve Corps


5th Division - Picton - 14


3 British Line
1 Rifles


4 British Line


4 Hanoverian Militia


2 Foot Artillery


Brunswick Contingent - Brunswick - 11


1 Rifles
3 Light Infantry


3 Line
1 Foot Artillery
1 Horse Artillery


1 Light Cavalry
1 Lancer


2nd Dutch Belgian Cavalry Brigade  - Merlen - 3
2 Light Cavalry

1 Horse Artillery

Tuesday, April 14, 2015

Quatre Bras - Part One

Scenario design with my trusty batman, Flashman. 

There's a new Epic Waterloo scenario on ccnapoleonics.net which put me in mind of doing a Waterloo day sometime in June. There's a possibility I might have enough Prussians to do Waterloo by June, but one scenario isn't quite enough for a whole days gaming. 

Of the Hundred Days battles, Quatre Bras was the natural choice for a second battle as I have quite a few Dutch and Belgian troops and a very limited supply of Prussians.  

Scenario design is always a bit of a tricky business, I find that ultimately it isn't like a scientific experiment where finely calibrated inputs resulting in a perfect output.  The process for me at least is far more like throwing a pot. Far better to start putting something together and make the (often crushing) mistakes along the way, adjusting on the fly until you achieve a result.  The end product may be less aesthetically pleasing, but in my case, at least makes sure that something gets done.

Examining Quatre Bras as a battle, there are a number of points that  need to be addressed. 

1) The battle is the story of a smaller defending force meeting a larger attacking force and being gradually reinforced over the day.  

2) The battle took place late in the day, opening at about 1400hrs and therefore the French player in particular will be fighting the clock. 

3) The high standing crops between Gemioncourt and Quatre Bras are a distinctive and unusual feature of the battle and should be included.   The forest of Bossu is of course important, but less unusual. 

From a game point of view, there are other concerns. 

1) The battle kicks off with a Dutch-Belgian Division facing a French Corps. I've no problems with this per se, battles are meant to be a struggle, but it does cause problems for our usual method of modelling a battle because of the way we play.  With at least three players on each side, this could mean that the French players will have plenty to do, but that two thirds of the Allied team are sitting on their hands. It may be good history, but it doesn't make for entertaining play.  I will have to think about how to square that particular circle and determine how much of a wait is reasonable to impose on the Allied players. 

2) At present, I've adopted an order of battle where each battalion/regiment/battery is a unit.  This  makes the initial confrontation quite manageable, but means that there are over fifty units on the Allied side towards the end of the battle - which is at the upper limit of what CCN handles well. It is likely that French will have caused some casualties by then and the troops will be more spread out because they will be arriving in dribs and drabs. Still something to be borne in mind.

I may  reduce their numbers proportionately to make things a bit more manageable. 

I sketched out the battlefield last night, something that would be very easily done on a screen, but that I find easier with some hex paper and coloured pencils. Suitable furry company is an invaluable assistance. It was a pleasant occupation and a fine way to while away an hour.  

Mrs. Kinch took very ill last week and is unfortunately still in hospital.  She's receiving the best of care and will hopefully be on the mend soon. It's been a grueling few days between work, trying to get some study done (exams at the beginning of May - phew!) and getting into see her twice a day. But God is good and I hope that she will be able to come home before too long.

If nothing else - Flashman is beginning to get a bit unruly.



Saturday, April 4, 2015

Christ is risen!


The Resurrection of Christ by Rubens

Deep in Kukuanaland


She knows her audience...

My apologies to regular readers as blog posts have been precious few this year, a bare dozen and not what we have come to expect from young Kinch.  I can but plead the fact that I have been deep in Kukuanaland these last few months and that if I escape alive, I shall return loaded with the first half of a legal education from the proud warrior chaps that run that particular establishment. Between maintaining a respectable work return at my day job and ensuring that all my essays and such make it in, there's been precious little time for anything else. 

I have just about managed to keep my head above water writing for Battlegames.  We concluded a rather exciting Napoleonic game played by email, though at a rather more leisurely pace than I would normally go for. 

The rather excellent lid pictured above was a gift from Mrs. Kinch on the occasion of my turning thirty five last week.  She is the finest of all her sex, as if I needed reminding. 





 
It has taken me a lifetime to reconcile myself to 
the fact that I will never be able to pull this look off.

There's not much else to write really other than to thank the correspondents who were in touch during the week - it's nice to be missed. I hope it won't be long until the next posting. 





Saturday, March 7, 2015

Portrait of the author as a young Wargamer



Kid pictures are, of course, the last refuge of the scoundrel.  I count Medieval Lego men, Prince August homecasts and possibly some Britains knights in there somewhere.  The siege tower is long gone, handed on to younger cousins, but the fort remains on top of the shelf in the War Room. 

Seems silly really, how at the ripe old age of seven or eight, I cracked the complexities of siege games - something which has resolutely eluded me nearly thirty years on.  A testament to the virtues of simplicity I suppose. 

Monday, March 2, 2015

What to do with a chap like this?


Might this plucky Belgian be taking a trip across the pond?

Last year, I had the good fortune to pick up some figures very cheaply from a diorama that was being broken up.  Amongst those figures were some Dutch-Belgian infantry like this chap above.  Now as it happens I ended up with some more than I needed. Most of them have the slightly flared Austrian shako, but these fellas are wearing the false fronted job favoured by the America regulars. Their coat is blue and disregarding the possible need to do away with the shoulder wings with a dab of paint, I think they are not a bad match for US regulars. 

The attractions of 1812 are many, not least that I have all the British I could possibly need. I think it remains to be seen exactly how many of these fellas I have and how many units I would likely need.