Dryads, Amazons and other matters
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My Amazons arrived and I must commend Eureka on their charming figures-
I am pleased with them, fascinated by the shields with half an arm on them
( nev...
Nugget 364
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The latest issue of THE NUGGET was collected from the printer (Macaulay
Scott Printing Company of Welling, Kent) yesterday and it is currently
being put ...
Panzerwerfer 42
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As I plan to gradually retire my diecast vehicles I was tempted by finding
and STL file for the Panzerwerfer 42 or more correctly 15 cm Panzerwerfer
42 auf...
APC stowage
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I'm trying to make this APC look like it's in the middle of a campaign. For
this I've added loads of little packs and boxes. The real eureka moment was
w...
Steamer Wars Tactical Rules Hexed Adaptation
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*Delighted to get this out in the world and looking forward to developing
and expanding the system*
Its here! Today sees the publication of Steamer Wars ...
Patricks new Camerone Diorama 1:72
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Here the latest project, which will be on show at the Dioramica in three
weeks.
We produced these figures also for our Blackwatch shop. These figures a...
Catching up on my Reading no 23
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The Battle of Fribourg.
Fast on the heels of his fine volumes on the French Army of the 30 Years
War comes another from Stephane Thion, this time on the B...
RESCUE IN 54mm ESCAPE? #5
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*PREVIOUSLY*
"Ah, excuse me for a moment. There is tumult in the camp. Wait here,"
ordered Ragnar Khan II.
"Mates, do you hear shouts and bedlam in th...
Flagging Again
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I've finished my 'coke can' (actually Pepsi-Max) flag for the Grenzers and
am quite chuffed with the result. I cut the aluminium for the flag with my
cra...
Saratoga Anniversary on September 19th
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*Battle of Freeman's Farm at Saratoga. British figures are depicted in the
cut downuniforms and caps used in General Burgoyne's army.*
*Benedict ...
Revisiting Byzantium - Playtest narrative
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*Byzantines moving up past Mesymbria village*
As this was something of an encounter battle, a die roll decided who opened
the ball; the Bulgars 'seizing t...
Happy September 2nd!!!
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This weekend, the question of what, precisely, constitutes an "imagination"
came up in an online forum of which I am a part. To be fair, the issue
...
The Battle of Maria de Huerva, 1809
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On Wednesday night I hosted the Zoom game I mentioned in my previous post.
The Jolly Broom Man (he himself) commanded the Spanish troops, in his role
of...
ONE LOVELY DRAWING, part 75
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Once upon a time, a single line drawing could dominate a full page of the
New York Times.
They took a pen and ink drawing by the great Ronald Searle, en...
Plataea with To the Strongest
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Hi folks,
It has been a very long time since I posted. It isn't that I haven't been
gaming, but I have been gaming a LOT!
First of many posts to come ...
Bassett's broken biplanes*
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* also featuring Tim's terrible triplanes and mangled Morane monoplanes.
John B very kindly passed me this box of veterans at COW a few weeks ago.
The D...
Heroquest - the best thing about it.
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*Balin the Dwarf contemplating his next move, while Sophia the Sorceress
considers her Spell cards*.
One of the pleasures of children is sharing somethi...
Hell Sent Me Back
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I'm back publishing games with *Lamentations of the Flame Princess*.
Details about all that here.
Right now there's an adventure available at Gen Con--*...
San Cassiano; a return to the Italian Wars
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For the last 3 or 4 weeks we have been trying to become better acquainted
with "Sharp Practice" and we have now (hopefully) reached the stage where
game...
All change!.
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Due to vast amounts of unwanted attention I am taking this blog down
permanently. But fear not, I have copied most of the posts onto a new blog My
"Old ...
Blood on the Sands at ShireCon
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Had a great day at ShireCon, or the Little MOAB, as I like to call it. Had
a lot of interested people play a game or two and got to play test some new
g...
Very Sad News
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I'm very sorry to be making this post but I've just learned that Dale past
away from a heart attack on November 5th.
Most of my relationship with Dale wa...
Happy Birthday Joseph Morschauser III
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Another year is almost in the books and today is Christmas Day… This isn’t
a Christmas story, but it is a story (article) written by a man born in New
York...
Trying Something New
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Based on what I said last time, I’m going to try out something new. Check
out my posts at Medium – one test you can ignore, one discussion of why I
chose t...
Wargaming the interwar period
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*CROSSPOSTED FROM WARGAMING MISCELLANY*
This year’s VCOW (Virtual Conference of Wargamers) took place over the
weekend, and I was able to take part in se...
The Constantinov Regiment
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Whilst I have, for the most part, 'moth-balled' my Classic Wargaming
collection over the past few years, occasionally I get the urge to dip back
into it....
Alas - no more ....
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After a lot of thought I have decided to stop my gaming project in the
Caribbean for the foreseeable future.
The bulk of the completed units will become in...
The Fritz Leiber WIKI - [Currently Reading]
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---------- The Fritz Leiber WIKI Welcome to the Scrolls of Lankhmar. It
contains information on the writings of and also the RPG Guide to Nehwon,
which is ...
A Tale of Two Battles - Part the Second
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After the battle recorded in the previous post, I felt I had unfinished
business with Paul and his Russians, so I challenged him to a game the
followin...
Problems with Jackson Gamers Web Site
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We are having problems accessing and updating the Jackson Gamers web site.
Evidently the main page has been "stolen" by a French language pharmacy
site. ...
Hot Reception
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Gun and crew by Hinchliffe (SYW range)Christmas is an anxious time if
you're Hessian - but this year we're ready for you Mr Washington!
Battlegroup Tobruk Goes Strong into the Desert
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Pavlov's dogs, famously, were conditioned to salivate when hearing a bell
which they associated with food. I have been similarly conditioned to
associate...
Happy Winter Solstice!
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I decided I might as well face the truth, that this blog and project is
pretty much over and done. It was fun while it lasted, but my gaming
interests lie ...
Sky Pirates of Venus - Teaser
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Sky Pirates have been the scourge of the Worm Empire of Venus for years,
and the Great Worm has had enough! He sends a team of four crack worm
commandos to...
Stephen King’s Threshold
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“There is probably no dedicated fantasy fan in America who doesn’t have at
least one of those distinctive black-bound volumes upon his or her shelf .
. ....
High time...
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It is high time I posted here again. The project has stalled. Last night I
decided to have a read of book 2 after many years away from it. It begins
so wel...
La Passeggiata
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Artist: ItalianTitle: La *Passeggiata*
★Thank you for Visiting!★ ~ Return to Website ~ Return to Blog
Thank you for subscribing to the Orientalist Gallery!
Memories, Tangents and the Power of the Pastoral
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*Charles Stadden 30mm BEF released fifty(ish) years ago*
It occurs to me that wargaming the Great War is not going to be a straight
forward thing.
L...
Second World War comparisons on "World War 20mm"
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Piers Brand has recently posted a side by side shot of several figures
painted in his inimitable style. They represent a number of different 20mm
metal ma...
Byzarbia at Ayton Game.
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Once again it's been a while, though in my defence I plead that I have been
busy painting figures for our second Ayton Weekend Game, even forgoing two
of o...
Painted Bengalis
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Finally, pictures of the painted Bengalis!
variant 1
All painted by Peter as usual.
variant 2
variant 3
variant 4
The paint scheme depicts the arm...
Buy my e-book and save the police (again!)
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*Wasting Police Time** is now available on Kindle.
You don't need a Kindle itself to read it - you can download an 'app' onto
your iPad/laptop/whatever.
U...
10 of the most beautiful things I've ever seen
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1. The sun setting over a still sea, woven to silk, and the swimmers,
silhouttetted wading back to the shore like merman returning to land.
2. My br...
Why the WAR OF 1812?
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I just received two of the more recent Osprey Men-at Arms books on the War
of 1812 in the mail the other day (not really that recent - 1998 and
2000...but...
This is Lewis, who goes by the name of TIK on YouTube. He got extremely browned off with the sort of nonsense the History Channel were broadcasting and decided to try his hand at making his own Second World War documentaries.
The production values are very good for a one man band and his presentation is good. What makes Lewis stand out is that he goes into considerable depth on his subject (the link above is 90 minutes long) and is upfront about his sources (all of which are listed in the video description). I particularly liked the section at the end of this video where he discusses the discrepancies between his sources and his own interpretation of the evidence.
Here's another of his pieces on Operation Battle Axe. There's also stuff on Eban Emel, the Soviet Purges and Operation Barbarossa as well as (computer) wargaming.
We managed to get another Black Ops game in last week, which was great fun. The game was set in my "London Calling" setting. It's 1979, the Soviets have rolled across the Central German Plain and it's all gone wrong. The UK has been invaded and occupied. Resistance is scattered and disorganised and has only limited contact with the government in exile in Canada.
This is, of course, an excuse to pit the boys from the Sweeney, the Professionals and various TV favourites against the Soviets in a manner similar to the old Invasion! 2000AD comic strip, mixed with a good dollop of the Garnet books and some Secret Army.
The mission was a joint operation between the Tooting People's Popular Front (a Trotskyite group not popular with the Soviets) and the Baker Street Irregulars (a group of disgruntled former coppers and soldiers). They had learned that an isolated farmhouse was being used by the MVD to interrogate prisoners and store intelligence. They've had the site under observation for several days and determined that there is only a skeleton crew present as there are no prisoners. The plan is to get in, destroy or steal whatever intelligence is present and get out.
The Baker Street Irregulars.
The Bakers Street Irregulars are a group of disgruntled former police officers (many of whom bear a striking resemblance to a certain programme known as "The William") and army personnel who have decided to take up arms against the occupation. Led by the hardnosed DI Burnside, they approached the rendezvous. One point which I really enjoyed was that Mr E was bemoaning the fact that he couldn't bring a vehicle on the board without raising the alarm. We were talking about it and he realised, "Well, I could just turn the engine off, leave off the handbrake and push it onto the board."
On the approach
This is the sort of semi roleplaying approach to wargaming that I find really interesting, so Mr. E's lads duly pushed the car on, covered it with brush and scoped out the rest of the terrain. The discovered three things; all unpleasant.
1. There were a number of blinds scattered around the table and they weren't where he expected them to be. These turned out to be undergrowth laced with trip flares.
2. There was a guard tower that wasn't there tree days ago. This was manned by a lad with a PKM. Anyone who set off a flare was going to have a very bad day indeed.
But thirdly and most importantly, the Tooting Popular Front hadn't shown up. Mr E and I were chatting and having some dinner and then we began to wonder where Capability Savage was. He was an hour late, so I called him to find out where he was. It turned out that he had been busy with work and had completely forgotten about the game. He couldn't make it.
We reckoned that the Tooting Peoples Popular Front had gotten in an argument on the way to the rendezvous and had to convene a full council to discuss the distribution of ammunition to each man ("Or woman." "Thanks Stan, or woman") The result was a long row, they became distracted and didn't make it to the rendezvous.
Mr. E decided to go it alone. This was an interesting decision as while I scaled down the garrison a bit, I couldn't do so completely. Consequently, Mr. E ended up taking on more than he'd initially bargained for.
Raymondo takes up position
I'm afraid I was too distracted playing and enjoying the game to take enough photos. But you should be able to get some sort of idea of what was going on.
Raymondo, the Baker St Irregulars sniper, moved forward, while the rest of the team busied themselves identifying and disarming the flares. It was only half way through this process that we realised that without a turn limit (which this scenario didn't have) this was only really a time wasting exercise for the attacker. I was happy with how the mechanics worked, but I think I will have to think more carefully about how they integrated into the scenario.
Raymondo took out the sentry in the tower with a single shot. The attackers held their breath, but while several of the other guards moved in that direction - they weren't certain enough to raise the alarm.
Burnside and the lads kick the door in
With one side of the safe house temporarily uncovered, the "Spud" and his GPMG team and Raymondo covered the other two sides. Meanwhile, I moved my sentries around to try and get a bead on Burnside and his team. They decided to take a calculated risk and kicked the door in. They were lucky. They had located the interrogation room (of which, the less said the better, but I took some inspiration from here) and the filing cabinets.
A short firefight with the surprised Soviet occupants generated a great deal of noise and the alarm was raised.
RIP Chalky
While Burnside and his team were grabbing intelligence files and setting incendiaries on everything that they could not carry, Chalky decided to run to the next section of the safehouse. Mr. E knew that my Ace (commander figure) was there and had raised the alarm (not hard considering the racket coming from next door) and was now calling for reinforcements.
Unfortunately for Chalky, he didn't realise that it wasn't *just* the Ace in the radio room and the four guards came as a complete and very lethal surprise.
With Chalky down and the Soviets on full alert, the GPMG team opened up and poured suppressive fire on that portion of the safehouse, pinning the guards within. Raymondo managed to take one of the guards on other flank, but his mates managed to spot him and return fire. Both sides ducked down and the Soviets made a run for the cover of the buildings.
The firefight hotted up as the sentries that escaped Raymondo, roused the rest of the garrison. Meanwhile, "Spud" brassed up the side of the house again, pinning the Soviet commander, Major "Zmei" and his bodyguards. I took a risk and took a hit on "Zmei" so that I could make another reinforcement roll. I managed to pass the save, but did very well on the reinforcement roll.
This put me on the horns of a dilemma. I had done so well on the reinforcement roll that I could call them in now, but it would effectively amount to an infantry patrol. Probably enough to mess up the partisans day, but not necessarily wipe them out. However, I had done so well, that if I waited a turn and managed to roll even reasonably, I could call in a vehicle (likely a BDRM) which would be invulnerable to Mr E weapons. Thinking ahead, he sent Raymondo back to start the car.
I gambled and Major "Zmei" kept calling for reinforcements, while his escort hunkered down.
Meanwhile, across the courtyard, a desperate battle was taking place. The building on the left was occupied by Soviet troops, while the BSI were holed up in the one on the right. This was really heating up and I was finally able to get my numbers to tell. I was hoping to pin them in place, so that my flanking force would be able to finish them. Unfortunately, "Spud" and his GPMG team managed to keep up the fire and effectively suppress the flankers.
Taking their opportunity and as the files started to burn, Reg Hollis threw a smoke grenade into the yard and the team made a dash for the car. Lofty was hit as they made their escape, Burnside and Reg dragged him out of the burning building as the game entered a new phase.
The smoke is Teddy bear stuffing with a couple of Euro Shop LED candles chucked underneath. As we had done justice to the drinks cabinet at that point, Mr E and I decided to see if we could thicken up the smoke with extra cigar smoke. It seems to have worked.
At this point, I'm afraid I forgot to take any more pictures because I became too wrapped up in the game. Raymondo managed to get the car up, while Burnside and his crew jumped aboard. I rallied the remainder of the garrison and brought on my trump card, a BDRM. This was where it got interesting. The turning rules in Black Ops are quite strict for vehicles and what followed was nerve wracking.
The game turned into an approximation of this scene from everyone's favourite educational programme. Burnside and his boys struggled to get everyone into the car, while I executed a textbook Soviet forward dash. The lads ran forward in a rough line, firing from the hip, those that could see shot at the car, those that couldn't suppressed likely escape routes, so that they would be channeled into the waiting arms of the BDRM.
Reg Hollis was hit as they broke for cover, whereupon the BDRM opened up with it's 14.5 MG, which left the passengers unharmed, but shagged the engine. Burnside and his team, decamped from the now dead car and ran into the woods. They were pursued by the BDRM, but managed to lose it in the trees. With many casualties of their own and with no night vision, the BDRM crew decided that discretion was the better part of valour. Major "Zmei" was not best pleased.
Gone, but not forgotten.
The Baker Street Irregulars had accomplished their mission. They had destroyed the intelligence cache and managed to escape with some files. However, it had cost them dearly, losing three, very hard to replace men, Chalky, Lofty and Reg.
Worryingly, Burnside and Chris had been trying to stabilise Chalky before the car was knocked out. Now all three men had fallen wounded into the Russians hands, which given Major "Zmei"s hobbies was a pretty dreadful place to be. The look on Mr E's face when my troops swarmed the car and I announced that they were going to try first aid on his wounded men was priceless. Chalky had already expired, the motor riflemen were unable to stablise Lofty, but they managed it with Reg.
Poor old Mr. E was looking distinctly queasy when he picked up the die to see how Reg fared. Fortunately for Reg, Mr. E rolled a one and Constable Hollis expired peacefully in a hospital bed before the MVD could get their claws on him.
In conclusion, this was a tough game for both parties, with wild swings of fortune. The luck was with Mr E for the first half of the game and began to slowly turn against him as things wore on. I was unlucky not to vaporise the getaway car with my BDRM, but the result was a hard fought and engaging game which resulted in a phyrric victory for the partisans. Looking forward to the next one.
Your file Sir
One idea that I've used for a couple of games now is the personnel card. This is a standard 4 by 6 file card with the stats for the unit (in this case a sniper team) written out and the points included. This is handy because it keeps all the stats in one place and you can quickly assemble a force by flicking through a few cards. Tot up the points and you are done.
An unexpected benefit is that it gives continuity between the games. Each card gets a name and they persist over time, which has led to some interesting moments in play.
The latest arrival from our man in Budapest, an Airfix Coldstream Guardsman. This fellow is well kitted out and I reckon is probably about to set out to defend Hougomont. No doubt he would look rather different by the end of the battle.
Knapsack, all present & correct.
Some of the old Airfix sets can be quite wooden,
but the pose works very well in this case.
The classic Belgic shako shown off to good effect.
The false fronted or Belgic Shako, I think our American friends call it a tombstone shako, is always evocative of Waterloo for me. He's a lovely piece of work and is currently guarding the Joseph Roth section of my bookshelves. Very happy with him.
The Medicis
Mrs. Kinch and I have been watching this on Netflix and it is really very good. Mrs. Kinch studied Italian and knows the people and the period rather better than I do, so I cannot speak to its historicity. None of it felt wrong to me and the city of Florence certainly emerges as a character in her own right.
It is excellent television. Annabel Scholey is magnificent, while Richard Madden gives a wonderfully nuanced performance. The development of their marriage over eight episodes is one of the real pleasures of the programme. But all the cast turn in excellent work - there isn't a duffer amongst them.
This may sound like damning with faint praise, but one thing that really stood out to me was the quality of the incidental music, most of which is variations on the main theme composed by Paolo Bounvino and performed by a lady called Skin. It is an ambitious soaring symphonic piece of work that got under my skin in a way that little else has in quite a while.
Two thumbs up. I'm looking forward to the second series.