Showing posts with label overlord. Show all posts
Showing posts with label overlord. Show all posts

Sunday, June 7, 2026

D-Day - Juno & Sword





The lads getting stuck in at Utah Beach & the American Airborne landings. 

In 2014, Days of Wonder published the absolutely massive D-Day expansion for Memoir '44. It's huge and involves six sprawling maps covering all the invasion beaches and the airborne landings. 

They can be played in a number of ways, but we've had a lot of fun playing as an eight player team game by sticking two of the maps together. 


With a pre printed map, set up is surprisingly quick. 



The Germans contemplate the Allied Fleet. 

What I should say right now is that General Du Gourmand went absolutely above and beyond prepping for this game. He printed a huge amount of additional landing craft, bespoke figures and terrain for the game.  While all the terrain you need is printed on the map sheet, adding 3d houses, woods and bunkers added a pleasingly toy-like look to the game. 


Utah beach proved to be a death trap

The Allies pulled off an unlikely win in a close fought game on Utah, but it was touch and go for a long time.  A German counter attack managed to reach the beach at one point and the US Airborne were hanging on by their finger tips, but the Americans managed to get just enough troops ashore to hold it. 

I think historians would be writing about "Bloody Utah" for generations. 


After a pause for an excellent lunch, we launched ourselves into our second game. We played Juno & Sword, the Canadian and one of the British beaches, next.  I got to play in this one and thoroughly enjoyed myself. 



Allied Commander General Nolan giving a pep talk to the troops. His inspirational leadership was exactly what was required in the circumstances. 


"You see that's your problem right there Kommandant.  There seem to be a lot of Allied soldiers that have just turned up".

A gallant but ultimately doomed German counter attack. 


Keeping the reinforcements rolling off the landing craft was very important. 

One of the unique aspects of this particular game is the reinforcement table. This is a chart where the players roll a number of dice and attempt to match them to a menu of options, Yahtzee style.  The Allies have an easier time getting reinforcements, but need to get them off the landing craft which can be a challenge under fire.  If you can clear a beach, itself a tricky proposition, you can place your reinforcements there. 


Kommandants Sydney and Du Gourmand face a growing Allied beach head with the calm and aplomb that only years of Prussian schooling and six pints of stout can bring. 



We had a bit of a traffic jam on the beaches with German fire raining down on the lads while they tried to clear the wire and fight their way up the beach.  Note the Bridge layer tank on the right. 



A Churchill AVRE swings into position...

One of the unique units that the British can bring to bear are specialist armour known as "Hobart's Funnies". We had the option of deploying a couple of these on each beach.  We settled for the Bridging Tank and a  Church AVRE, which is armed with a particularly large mortar. This was specifically designed as a bunker buster and got a bonus against them. 

...and completely levels the German bunker, but somehow leaving the troops inside completely unharmed. 

This particular made me laugh a lot.  I just had visions of the bunker being shattered by the mortar bomb and the shocked German survivors crawling Wiley Coyote-like from the rubble. 

All in all, a cracking days gaming which ended with two close Allied victories, neither of which were a shellacking for the Germans.  We had some new faces (welcome DC!) and a lot of old friends around the table.  I'm looking forward to our next game day in August, which will hopefully be something in a Napoleonic line, though that is to be decided. 



















Monday, August 4, 2025

Battle of the Bulge - August 2024


Because I am weak, biddable and easily distracted, I 've had these pictures sitting around for ages and didn't do anything with them.  We played three Battle of the Bulge scenario's using our own (slightly adapted) version of the Memor '44 overlord rules for team games. 


Due to having a few more players than I was anticipating we set up a second board, so that another eight players could get a game in.  We used one set up with five inch hexes and 1/72 kit and another using the original board game pieces. 



The game plays a little faster on the smaller board. 





And we were blessed that I had brought the board game kit along because it would have a bit of swizz if the lads who came along looking for a game didn't get one because of a shortage of gear. 


This if memory serves was the village of Neffe and the battle around it was very tough.  The Germans used their entrenched artillery to good effect and only a costly series of infantry assault by the Americans managed to clear the town. 



General Von Carpenter examining his troops.  We had had some problems representing road before, but a pal with a laser cutter ran up some pre cut MDF sections and they worked perfectly.  These are MDF with a printed texture (sourced from a model railway website) glued to them.  I could probably give them a little extra dirt and shading, but they did the job. 


Who was that masked man?  It was Anto. Anto was the masked man. 

Anto took on the job of keeping score which was tricky in a scenario that had a couple of quite complex win conditions.  His cartoons added a lot of fun to proceedings. 



German Von Casey reflecting that maybe declaring a war on an industrial super power was perhaps not the greatest idea ever. The buildings are 19th European building from Peter Dennis's paper soldiers terrain book, given a light dusting with a white spray and with some snow added to the eaves with modge podge. 


One of the benefits of the larger board is that roads really come into their own.  The players had to consider how to make best use of the mobility they offered, while also managing the traffic jams this created. 



We had some new players along as well, which is always a pleasure. 


The frozen hell of the Ardennes requires proper lubrication of all essential elements to ensure the military machine functions properly. 


Anto's illustrations got more lurid as the game ran on. 


Several of the players at this game were veteran Memoir '44 players, but hadn't played on a big board before.  It definitely shifts the feel of the game from "boardgame" to "proper wargame".  

I can't define a proper wargame, but I know it when I see it. 



As the German offensive slowed, the American counter attack began to gain momentum.  Though the German players extracted a heavy price for every foot of lost ground. 

We used lines of kitty litter to indicate where each board section ended.   They worked, but I've since switched to using some small fences that I based on lolly pop sticks, which I think work (in that they clearly indicate which section of the board is which), but despite being much bigger blend better into the board.  I must run up some snow covered ones. 


Mr E and Mr T sizing each other up while General Savage contemplates how he's going to get his drinks cabinet ten yards closer to Berlin.





The Germans used a lot of heavy armour in these games and they were powerful.  However they often failed to get where they needed to be and had difficulty dealing with entrenched American infantry and artillery.  Extremely dangerous, but not panacea. 


Though they are very scary when you are on the receiving end!




The last game was the American counter attack to relieve Bastogne.  The 6th Armoured got rolling towards Longvilly and the result was a big armoured clash, which was a change from the infantry and artillery heavy battles in woods that we'd been playing in the morning. 




A lonely Sherman bravely faces a pair of Kraut big cats. 

All in all, a good days gaming.  I only regret that it took me over a year to write it up.  The Germans squeaked a marginal win over the three days, but it was hard earned and I don't think anyone felt hard done by.  We all retired to the bar upstairs and got a few pints in and then fell to planning the next one. 






Wednesday, October 24, 2018

D-Day Part Two - Sword Beach




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Sword Beach - Someone appears to have removed the artillery from this German emplacement.

This game was played quite some time ago. You can read about the first game of three we played here.   Looking back at my records, we played it in February - which just goes to show how long its been taking me to get around to blogging. 








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But there are still enough troops inside to wreck the Allies day. 








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Sword Beach - the Germans ponder their options.  Beach landing scenarios can be difficult to turn into interesting games because the defender often doesn't have much to do other than hunker down and fire at the closest target.   A good game isn't impossible, but in this case it relied on the Germans having some artillery and some limited reserves. 





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Sword Beach

Now one of the advantages of playing Memoir '44 is that the scenarios are available and lots of folks have played them.  Consequently there are a lot of statistics available on the games as whole.  The British typically win this scenario 75% of the time, but with a far lower margin of victory than the shellacking that the Americans typically get at Omaha.  They win, but they don't win by a country mile. 





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The Allied players were a lot happier with this setup as the terrain wasn't as steep and actually getting off the beach wasn't so challenging. 





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Allied armour charges up the beach. 




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The landing craft are mainly set dressing - in that they don't have a game effect, but we used them to count victory medals.  Each time the Germans scored a point, we added some smoke to "blow up" a landing craft. 




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The British armour is trying for a breakthrough. 





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The British infantry slog it up the beach, forcing a lodgement in the centre, while the German pummel them with artillery. 



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A British commando appears behind the cafe and knifes a German sentry.  This marked an early lead for the British as they stormed up the beach. 





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The German commanders had some tricky decisions to make.  Should they try to contest the allied landing while it is still on the beach, but risk committing their small reserves too soon or should they try and draw them into the close country further up?



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German infantry occupy the town, counter attacking the advancing British commandos. 





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A desperate German counter-attack onto the beach can't save the rapidly collapsing German centre. 








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The Cafe  gets rather crowded as the last few defenders are driven from the beach.  A British victory put the Allies even going into the final game.  We used the 'Allo 'Allo figures as a means of counting victory medals.  Every time the Allies scored a medal, we added another character to the Cafe Rene.




It inspired Edith to give us a bit of a song.


After setting up the next table, we repaired to a local greasy spoon where several mixed grills were consumed.  I had the fish and chips and they were tip top.  Savage joined us briefly for grub, but he'd snorted some absinthe that didn't agree with him the night before and had to head relatively soonish.

Hopefully, I will get to the next post and the end of the campaign before too long, but I'm trying to discipline myself and update J&F at least once a week. We shall see if that lasts. 


Sunday, February 25, 2018

D-Day - Part One




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"That chap right there, I just plain don't like him." Gen. BRO discussing tactics with his Field Generals. The Americans plan was basically get up the beach and work the rest out later. 

One of the advantages of Memoir '44 is the wealth of scenarios that are available and the fact there have been so many battle reports recorded.  This allows you to work out roughly how slanted the scenarios are one way or the other.  I have had a hankering to do a D-Day game for quite a while and while our much ambitious ideas haven't come to fruition, nor are they likely to, I was glad that we managed to tackle it to some extent. 



Troops wading through the surf at Omaha beach
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We played three game on the day.  Omaha Beach, followed by Sword Beach and concluding with St. Lo.  This made it much easier to organise as I didn't have to write any scenarios and I had a good idea of what the win/loss percentages are. 



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A spot of Robert Capa style camera shake as the lads dash up the beach. 



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I was lucky enough to get a lucky eBay from a chap who was disposing of a large collection of landing craft. These are I think Airfix and aren't waterline models, but seem to work fairly well just plonked on the mat. 



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The venerable Airfix D-Day beach defences looking out over the seawall. 



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Another shot of the Airfix D-Day defences, Conflix pill box in the middle distance. 



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The American Commanders ponder their options.

 Note the shell craters in the foreground indicate hexes that are out of play. 



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General Clint Fatzenberg discusses the utility of using the seawall as cover. 



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We also had some very special visitors. Boomerowski Junior's clenched fist and gimlet eye were exactly the sort of thing that the Americans needed to give them some backbone. 





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The Americans are making some progress, but are taking casualties. 


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The landing craft don't actually have a game function in this scenario. They were mainly used for set dressing. We used them to count victory points. Each time an American unit was killed, we placed an explosion marker on one of the landing craft to keep score. 



A Frenchman awaiting liberation

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This chap might look a bit familiar to some of the more sharp eyed amongst you. I was given this figures as a gift several years ago by my good pal Mr. E. We used them to keep score during the game. Each time a German unit was killed, we added a French civilian to the cafe. 


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Having discussed their strategy upstairs the German team descended to view the flotilla facing them. 


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General GT Boomerowski orders the troops ashore, cigar clenched between his teeth, while Fatzenberg's DD Shermans take the sea wall. 

I didn't actually take any more pictures of this game as the whole thing was fast moving. Omaha Beach is a very tough scenario for the Americans and they lose 80% of the time.  The result was about on par with previous games, but hard fought none the less. If the Americans can get armour off the beach things can get very dicey for the defenders, but alas it was not to be. 

To be continued with Part Two: Sword Beach.