Showing posts with label stalingrad. Show all posts
Showing posts with label stalingrad. Show all posts

Wednesday, May 29, 2024

Stalingrad - Red Barricades Factory




I've been wanting to wargame Stalingrad the last twenty five years or so.  The thing you always run up against is the sheer amount of gear required.  I've played plenty of Stalingrad games in 6mm, never in 1/72 which is my preferred scale. I managed to get the Red Barricades Factory scenario to the table towards the end of 2023.  

My pals Sydney and KT came over and we gave it a run through.  As a first draft of a table, it wasn't bad. 

There are some things I'd like to fix before I go much further, but it's getting there.  



The table setup 

The scenario briefing; 

"By mid October the fighting amidst the rubble of the Red Barricades Factory Complex in the northern section of Stalingrad had drawn in more and more of the German 6th Army’s forces. On the 22nd the 79th Infantry division, supported by engineers, tanks and artillery, launched an intense attack over the Railroad embankment toward the Barricades Factory.

Under heavy fire from dug-in tanks and Russian snipers, the German troops slowly made ground toward the Factory. The Soviet line finally broke, but by day’s end only a corner of the factory had been taken.

The stage is set, the battle lines are drawn, and you are in command. The rest is history."



KT regarding Sydney with perplexity as he advances

I need to do some more work on the table.  Having the buildings sit on the white table without some attempt to blend the two together doesn't look right. 


German infantry probes making their way forward.  

Sydney was very careful to use his armour to destroy barbed wire to clear the way for the infantry.

Soviet infantry contesting the bombed out buildings as the German's advanced. 

The building in the foreground is a 3d print that was very kindly supplied by KT and painted by Capability Savage.  I had a shortage of suitable buildings for the board, so I subbed in some European buildings that I build for our Bastogne game. These were taken from the European Buildings book by Peter Dennis published by Helion.  These are scaled for 28mm, but they worked just fine for 1/72.  The paper buildings went together very quickly and needed no painting strictly speaking.  To make them work for the winter board, I gave them a quick dusting with a white spray paint and then added snow effect flock to the rooves. 




Soviet infantry (foreground) being outflanked and surrounded by German infantry (background)


A strong push on the German left by infantry forced the Soviets out of their initial positions.  The Germans then began to put the Soviet second line under pressure.  German engineers are clearing land mines, but they were taking casualties from the Soviet snipers.  The snipers were deadly, but they didn't cause enough casualties quickly enough to stop the German advance. 



Once the infantry had cleared the way, the Panzers started to roll. The barbed wire marks barbed wire (obviously enough), but the shell holes actually mark minefields.  I use these because the minefields have a concealed effectiveness, being rated as 0, 2 or 4 depending on how thickly the mines are spread.  The 0 minefields are dummies and using the shell holes allows me to put a slip of paper underneath to show how effective they are.  The German player only finds this out when they either enter the minefield or probe it with engineers, while the Soviets can check at any time. 

Soviet infantry fleeing encirclement. 

You can see that the forward German armour unit has taken one hit, which I've marked with a blast marker. 

The scenario actually uses  Beach Obstactles to represent rubble that is impassable to tanks, but which infantry can shelter behind.  As I didn't have anything suitable, I used the Beach Obstactles I built for our last D-Day game. I had a look for photos of Stalingrad and I know that the Soviets made extensive use of tank traps, so I'll substitute those.  KT very kindly 3d printed some for me. 


After developing the German attack on his left, Sydney begins pushing on his right. KT's Soviet artillery managed to find the range after several turns of lack lustre shooting and rains shells down on the advancing German armour. 



The final move

Having pummeled and out outmanoeuvred his opponent, Sydney unleashed the panzers. The Soviets just weren't able to withstand the pressure and that ended the game. 

I think Sydney definitely had the upper hand throughout the game as KT found it hard to co-ordinate a response because of the Soviet command rules.  Sydney was also more methodical in his approach, carefully bringing infantry, armour and artillery to bear to crumble the Soviet defences.  He was also better at evacuating badly mauled units from the front line which prevented KT finishing them off and scoring badly needed victory points. 

A fine game with two good friends.  I hope to do it more often, but this year keeps getting away from me. 


Lastly, I've actually got back into shooting recently, something I really enjoyed as a youngster and that I would like to go back to again.  Heading out to the range with a rented .22 was a lot of fun. There is something very satisfying about poking small holes in bits of paper far away.  I'm not sure if I'd take the plunge of getting my own kit, but there was a lot of entertainment in knocking about with rented stuff.  Perhaps I make a habit of it. 






Sunday, February 10, 2019

Latest update - #Squaduary2019


Games Workshop Negavolt Cultists

I finished these guys on Friday and they were a complete pain in the neck. Awkward, fiddly and completely unsatisfying to paint. However, they are finished and that is the main thing. I really like Blackstone Fortress and I love the idea of being able to play with a complete set of painted figures, so they just had to be done. These were painted as part of #Squaduary2019, which is a month long project by some wargamers to get some stuff done. There's actually been quite a bit of work done and you can see the results here.

I think I might have to paint a proper 1/32 scale toy soldier next though, just to get the taste out of my mouth.



Stalingrad

Savage and I have been discussing what our wargaming project will be this year and we've settled on Stalingrad.  Having looked at the available scenarios,  it has come to my attention that there are about half a dozen Overlord* Stalingrad scenarios that are roughly balanced (i.e. have a win/loss ratio of no more than 60/40). 

What we’re proposing is an ambitious plan to play the battle of Stalingrad in its entirety, over 5-6 overlord games over two days. This would be two days of three games each, probably two successive Saturdays during the summer.

Savage has volunteered to create bespoke terrain covering key Stalingrad landmarks like Pavlov’s house, the Grain Silo and the Tractor Factory. We would build two boards, one for the battles in Autumn and a second one covering Winter battles. Savage hopes to be able to produce specific winter terrain for the later battles, so the whole thing should look pretty impressive.

For figures we’ll be using my existing collection of 1/72 figures with some new stuff for the winter battles.


Barmaley Fountain

This is the Barmaley Fountain in Stalingrad and I've been trying to find someone who makes it in something like 15mm or 20mm.  Any ideas? It's such an iconic image of the city that it would be odd to leave it out of the game. Also, click on the link above to read the story of Barmaley, which is a bit peculiar. 

Does anyone know of a commercially produced one? 

*6-8 player team games. 
 









Wednesday, November 23, 2011

Sword of Stalingrad


The Eponymous Sword

In 1943, a sword was presented by Winston Churchill to Josef Stalin. It was forged at the order of King George VI as a recognition of the heroism of the people of Stalingrad. A sword forged at the order of a constitutional monarch given by a Tory to totalitarian, who claimed to represent socialist.

Strange bed fellows indeed.

In addition and perhaps more importantly, it gave its name to the Memoir '44 scenario pack for Stalingrad which played last night. We were having too much fun and it completely slipped my mind to take pictures, but we got Boomer, Ceire, Andrew and Oisin around the table and played through the Rats in a Factory scenario twice. The results were a very comfortable Soviet win (17-9), followed by an equally comfortable German win (8-17).

The Soviet Command rules, whereby the OC Soviet forces must choose his cards a turn in advance, are very frustrating and time and again as Soviet OC, I found myself trapped in a decision cycle that was just that little bit too slow.

The City Fighting rules were interesting and like all Borg rules were all the better for being seasoning, rather than a main meal. These are a deck of special cards that are played in conjunction with the normal Command cards and that all players to do special things like moving troops through sewers, bring on reinforcements, call in airstrikes or give a bonus to troops who are assaulting a built up area.

Intelligent use of two of these cards were key the first Soviet victory as they allowed the Soviet artillery to put some stick about.

A great night, I had forgotten how much I enjoyed playing games with Andrew.