Monday, January 9, 2012

Memoir '44 - Campaign Day

Picture by Icecream

The Memoir '44 Campaign Day was excellent fun. We had six players and we managed to play the whole thing in the time allowed. We started at around noon and finished proceeds including a break for lunch at about six. We played the Operation Barbarossa campaign from the Memoir '44 Campaign Book Number 1.



The Pripyet Marshes, where I threw a game away because of careless use of artillery

The Operation Barbarossa campaign is split into three parts, each corresponding to a German Army Group so far as I can see. Each player played four (or in one case five) games against the same opponent. Reinforcements were drawn from a common pool, but needed to assigned to specific players for the first two games after which they could be redistributed.

Each round of games needed to be finished before the next one could begin, but other than that everything carried on at a decent clip.

Army Group North have finished their game and watch Army Group Centre pummel their Soviet counterparts

Each round of games needed to be finished before the next one could begin, but other than that everything carried on at a decent clip. The differance between this and Overlord is that there are no "quiet sectors", everyone is engaged all the time. The other differance is that an Umpire is really not needed, so I got to play for once.

The Siege of Kiev

I also used the Air Rules for the first time in a long while. They were interesting and didn't come to much in our games, though they proved very powerful over at Army Group North. At the end of the day, I was 1-3 to FeldMarshall Von Fatz. Kiev was a very hard fought, I think I fought too far away from my guns.

On other aspect that didn't help was that the Germans were able to attack sooner and managed to dodge the worst of the Russian winter due to a chance card. A typical shabby Nazi trick!

The Little Armoured Train that could

Sadly, though my armoured train was definately the most valuable player, he simply couldn't be everywhere at once. I attempted to defend too far forward and I didn't make best use of my guns.

All in all, a good days gaming and definately worth repeating. Unfortunately, this appears to be the only campaign written in this style. I guess we'll just have to play it again, once we've dug out the 6mm figures.

1 comment:

  1. Hi CK,

    Half a day? That is impressive and no mistake. I am really keen to see you model the train at some point, for posterity!

    It looked like a good time was had by all which is the main thing.

    All the best,

    DC

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